CGM Detective

Ages 9+ · 5 min

CGM Detective: read a CGM graph

Read a day of sensor graphs and find out what made glucose go up and down.

🎮 How to play

  1. Look at the day's glucose graph: the green band is the target range.
  2. Drag each card (breakfast, football, insulin…) onto the numbered part of the graph it explains.
  3. Food makes the line go up, sport and insulin bring it down, and at night it stays quite flat.
  4. Check the clock under the graph: it tells you which meal it is!

Controls: Touch or mouse: drag a card onto a number, or tap a card then tap a number. Keyboard: Tab to a card, Enter to pick it, then 1–6 to place it.

🧠 What you'll learn

  • How to read a glucose sensor graph
  • Meals make glucose go up; sport and insulin bring it down
  • A fast sugar brings a low back up

📘 Learn more: Highs and lows

For grown-ups: The graphs are made up and simplified: real sensor curves change from day to day and from child to child. The game uses the common 70–180 mg/dL (3.9–10 mmol/L) target range; your child’s team may use a different one.